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IGLUE: Pelipohjaisen oppimisen toteuttaminen käyttäen pakohuoneita profiilikuva

IGLUE: Pelipohjaisen oppimisen toteuttaminen käyttäen pakohuoneita

Projekti
01.10.2024 - 31.12.2026
Tietojenkäsittelytieteen laitos, Luonnontieteiden, metsätieteiden ja tekniikan tiedekunta

Rahoittajat

Päärahoittaja

IGLUE: Pelipohjaisen oppimisen toteuttaminen käyttäen pakohuoneita rahoittajan logo

Johtajat

The IGLUE project aims to empower universities to create and conduct pedagogically sound educational escape rooms and promote the widespread adoption of such innovative learning activities across Europe.  The project will have an initial pedagogical design phase in which a methodology for designing effective instructional interventions based on educational escape rooms will be defined. On this basis, a virtual platform for creating, conducting and sharing educational escape rooms will be developed and deployed at each participating institution forming an open and decentralized European network dedicated to the creation, sharing and execution of escape rooms. The developed platform will enable the creation of technology-enhanced educational escape rooms through reusable virtual puzzles and will support all the logistics of conducting an escape room whether face-to-face or remotely. In order to provide teachers, not only with the digital tools, but also with the training they need to create their own educational escape rooms, materials and courses will be created and used to train teachers in the use of the developed methodology and platform.

A series of pilot educational escape rooms will be created, executed and evaluated at each participating institution, which will allow to validate and refine the methodology and the platform. Lastly, multiplier events will be held in order to disseminate the results of the project to a wider audience involving educational institutions across all levels of education. In conclusion, the IGLUE project proposes an effective solution for universities to enhance students’ skills, engagement and motivation by generalizing the use of educational escape rooms.

Yhteistyö

  • Universidad Politécnica de Madrid

  • UNIR

  • Belgrade Metropolitan University