Did It Get to You? – A Multidimensional Study on Gamer Rage Among Children and Youth
Funders
Main funder
The project is funded by the Kone Foundation.
Digital gaming evokes not only positive but also negative emotions. Negative emotions related to gaming sometimes manifest as gamer rage. Gamer rage is a widely recognized phenomenon that affects many people, yet it has been the subject of limited research. Its potential, for example, from the perspective of emotional education, remains largely unexplored. This project aims to deepen our understanding of gamer rage by exploring its processes, self-regulation, and potential use in emotional education.
The project investigates how children and their guardians perceive gamer rage and what kind of support children receive and need in dealing with it. Additionally, it explores how children regulate their emotions while gaming and examines the potential of gamer rage in emotional education. Participants include children and youth of various ages as well as their parents. This research advances a comprehensive understanding of gamer rage, highlighting the often-overlooked perspectives of children while also considering those of adults. Gamer rage is examined particularly from an educational perspective, focusing on how it can be addressed and utilized in emotional education.