Philip Chambers
Doctoral Researcher
School of Forest Sciences, Faculty of Science, Forestry and Technology
[email protected] | +358 50 430 5421
Philip is a doctoral researcher at the University of Eastern Finland’s School of Forest Sciences and a member of the Gamification Group at Tampere University.
His research focuses on understanding how gamification can be used in decision-making in forestry planning and policy contexts. He is interested in seeing if games and playful elements, as well as technology such as drones and VR, can be utilised to better engage stakeholders in participatory processes and support multi-criteria decision-making.
Research groups
Projects
Publications
12/12 items-
Beyond Human-Centric Play: A Review of Commercial Video Games to Inform More-than-Human Serious Game Design
Bonetti, Federico; Gabrielaitis, Linas; Bassanelli, Simone; Gini, Federica; Chambers, Philip; Belliato, Riccardo; Carvajal, Ian Marco Gallegos; ‘Oz’ Buruk, Oğuz; Romanzi, Valentina, 2025, Bucchiarone, Antonio; Rossi, Valentina; Wanick, Vanissa, Engineering Educational Games for a Sustainable Society : Play, Learn and Transform, 99-123. A3 Book section, Chapters in research books -
Crowdsourcing Environment Data with Gamified Augmented Reality Mini-Games
Laato, Samuli; Nummenmaa, Timo; Yoshida, Hironori; Chambers, Philip; Uhlgren, Ville Veikko; Hu, Botao Amber; Kordyaka, Bastian; Hamari, Juho, 2025, Proceedings of the ACM on human-computer interaction, 9, 6, 253-276. A1 Journal article (refereed), original research -
Digital Communication in Forestry: Social Media Content Creation by Machine Operators
Chambers, Philip; Kymäläinen, Heli; Selkimäki, Mari; Hujala, Teppo, 2025, Reports and Studies in Science, Forestry and Technology. Abstract -
Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot Interactions
Ahmed, Eshtiak; Chambers, Philip; Nummenmaa, Timo; Selkimäki, Mari; Hujala, Teppo; Hamari, Juho; Buruk, Oğuz 'Oz', 2025, Harpstead, Erik; Hammer, Jessica; Bonsignore, Elizabeth (Beth); McEwan, Mitchell; Rogers, Katja; Buruk, Oğuz ‘Oz’, Chi Play Companion ’25: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 73-79. A4 Conference proceedings -
Gamified augmented reality for data collection in urban forests
Chambers, Philip; Laato, Samuli; Yoshida, Hironori; Yrttimaa, Tuomas; Liimatainen, Kaisa; Uhlgren, Ville Veikko; Hamari, Juho; Hujala, Teppo; Vastaranta, Mikko; Nummenmaa, Timo, 2025, Urban forestry and urban greening, 113, 129036. A1 Journal article (refereed), original research -
Precision Forest Mapping: Gamified Augmented Reality for Point Cloud Data Collection
Chambers, Philip; Uhlgren, Ville-Veikko: Laato, Samuli; Nummenmaa, Timo, 2025, Reports and Studies in Science, Forestry and Technology. Abstract -
Transforming Urban Forest Monitoring through Gamified Augmented Reality
Chambers, Philip; Nummenmaa, Timo; Laato, Samuli; Uhlgren, Ville-Veikko; Yrttimaa, Tuomas; Vastaranta, Mikko, 2025, European Forum on Urban Forestry. Abstract -
Consistency of video and photo surveys in measuring attractiveness of forest stands managed with varying intensities
Silvennoinen, Harri; Pikkarainen, Laura; Nakola, Heini; Koivula, Matti; Tyrväinen, Liisa; Tikkanen, Jukka; Chambers, Philip; Peltola, Heli, 2024, Silva fennica, 58, 3, 23030. A1 Journal article (refereed), original research -
Designing locative human-forest interactions through playful design workshops
Nummenmaa, Timo; Chambers, Philip; Thibault, Mattia; Laato, Samuli; Bertran, Ferran Altarriba; Galeote, Daniel Fernández; Buruk, Oğuz, 2024, DSouza, Prajwal; Bujić, Mila; Xi, Nannan; Hamari, Juho, Proceedings of the 8th International GamiFIN Conference, 110-120. A4 Conference proceedings -
Employing Gamified Crowdsourced Close-Range Sensing in the Pursuit of a Digital Twin of the Earth
Nummenmaa, Timo; Laato, Samuli; Chambers, Philip; Yrttimaa, Tuomas; Vastaranta, Mikko; Buruk, Oğuz Turan; Hamari, Juho, 2024, International journal of human-computer interaction, 41, 8, 4668-4684. A1 Journal article (refereed), original research

